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Amaranthine Voyage: The Living Mountain Walkthrough 5
Amaranthine Voyage: The Living Mountain Walkthrough 5
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Amaranthine Voyage: The Living Mountain Walkthrough 5
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Amaranthine Voyage: The Living Mountain Walkthrough 5 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Talk to Grace, then take the WHISTLE (E).
Move the papers; take the SCISSORS (F).
Enter the Constable's office (Cl).
Use the WHISTLE on the man at the desk (H) and then give him the COFFEE POT.
Open the box (I) and look in it.
Open the case and then look at the book; flip the page and take the PAPER (J).
Return to the Tavern.
Use the PAPER in the fireplace to get the STRANGE PAPER (K).
Return to the Constable's office.
Look at the box and place the STRANGE PAPER to activate a puzzle.
Spin the cylinders on both barrels until all the symbols arc in the right spots (L).
Take the SPYGLASS and STRANGE MEDALLION 1/2. Take the Note and then the CAT PAW. Return to the Tavern room.
Talk to Grace, then take the WHISTLE (E).
Move the papers; take the SCISSORS (F).
Enter the Constable's office (Cl).
Use the WHISTLE on the man at the desk (H) and then give him the COFFEE POT.
Open the box (I) and look in it.
Open the case and then look at the book; flip the page and take the PAPER (J).
Return to the Tavern.
Use the PAPER in the fireplace to get the STRANGE PAPER (K).
Return to the Constable's office.
Look at the box and place the STRANGE PAPER to activate a puzzle.
Spin the cylinders on both barrels until all the symbols arc in the right spots (L).
Take the SPYGLASS and STRANGE MEDALLION 1/2. Take the Note and then the CAT PAW. Return to the Tavern room.
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