Fairy Tale Mysteries: The Beanstalk Walkthrough 2

fairy tale mysteries: the beanstalk walkthrough 2
Fairy Tale Mysteries: The Beanstalk Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fairy tale mysteries: the beanstalk walkthrough 2
Fairy Tale Mysteries: The Beanstalk Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fairy Tale Mysteries: The Beanstalk Walkthrough 2 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Speak with the Brothers Grimm to get more information (A).

Examine the Bridge to start the Bricks Task (B).

Find the BRIDGE BRICKS hidden around the scene to complete the Task (1, 2, 3).

Use the BRIDGE BRICKS on the Bridge to repair it (B).

Examine the Magic Barrier to start the Anti-Magic Spell Task (C).

Items that cannot be collected yet are displayed with a Lock over them.

Collect the MENDING STONE from the ground (4).

Examine the Water to start the Magic Bowl Task (D).

Collect the BOWL, INK, and BRUSH to create the MAGIC BOWL (5, 6, 7).

The MAGIC BOWL is added to the Inventory (E).

Use the MAGIC BOWL on the Water to collect HOLY WATER (D).

Examine the Flowers behind the Brothers Grimm to start the Ritual Knife Task (F).

Collect the HILT, BLADE, and POMMEL (8, 9, 10).

The RITUAL KNIFE is added to the Inventory (E).

Use the RITUAL KNIFE to collect ENCHANTED FLOWERS (F).

The ANTI-MAGIC SPELL is added to the Inventory (E).

Use the ANTI-MAGIC SPELL on the Magic Barrier (C).

The Dispel Magic Task is activated once the Barrier disappears.

Examine the Chest under the Cart to start the Combination Task (G).

Collect 3 CODE PIECES hidden around the scene (11, 12, 13).

Cross the Bridge and enter the Town Center (C).

Collect the last CODE PIECE and the LOCKBOX COMBINATION is added to your Inventory (1).

Speak with Jack to start the Fake Key Task (A).

Collect the WIRE near the stairs (2).

Examine the Signpost (B) to collect a FORK and an X (3, 4).

Examine the Window (C) to collect a MATCH (5) and start the 80 Cents Task (D).

Examine the Clock (E) to get a 50 CENT PIECE (6)and start the Slingshot Task (F).

Collect the ROPE, RUBBER, Y, and STONE hidden around the scene (7, 8, 9, 10).

The SLINGSHOT is added to your Inventory.

Use the SLINGSHOT on the Clock (F) to start a HOP (G).

Items listed in green need to be assembled by combining other items hidden in the scene.

The CLOCK HAND is awarded and the FAKE KEY is added to your Inventory once all items are located.

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