Fierce Tales: Marcus' Memory Walkthrough 13

fierce tales: marcus' memory walkthrough 13
Fierce Tales: Marcus' Memory Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fierce tales: marcus' memory walkthrough 13
Fierce Tales: Marcus' Memory Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fierce Tales: Marcus' Memory Walkthrough 13 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the showcase and insert the WHEEL, the ANCHOR, and the WAVE into the niches (L); take the CABINET KEY (purple).

Go to the Fisherman’s House.

Zoom into the cabinet, insert the CABINET KEY into the lock (M), and turn the key twice; take the BOOMERANG PART (N) and the SHARK FIGURINE (green).

Zoom into the bed and connect the BOOMERANG PART to its other half (O); insert the 2 BOLTS into the boomerang (light blue), tighten the bolts with the WRENCH, and take the BOOMERANG.

Go to the Entrance to the Residence.

Throw the BOOMERANG at the lever (P).

Zoom into the door; insert the SHARK FIGURINE and the WHALE FIGURINE into the niches (Q).

Move forward.

Zoom into the wall and cut the seam with the KNIFE (R); take the FIREPLACE POKER (S).

Zoom into the crystal; acquire the CRYSTAL with the FIREPLACE POKER (T).

Zoom into the device; insert the CRYSTAL into the slot (U).

Play the mini-game.

To solve this puzzle (V), turn the disk parts 1-3 so that all diamonds are connected by the ray of light as shown in the screenshot.

Go through the door and talk to Vasco.

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