Fierce Tales: Marcus' Memory Walkthrough 9

fierce tales: marcus' memory walkthrough 9
Fierce Tales: Marcus' Memory Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fierce tales: marcus' memory walkthrough 9
Fierce Tales: Marcus' Memory Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fierce Tales: Marcus' Memory Walkthrough 9 Screenshots, Videos:


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fierce tales: marcus' memory walkthrough 9 screenshots 8

fierce tales: marcus' memory walkthrough 9 screenshots 9

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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the plaque (A) and the propeller (B). Connect the propeller to the submarine (C) and take the compass (D).

Insert the compass into the device (E). Press the button (green) and insert the plaque into the niche (yellow).

Take the battery from inside the globe (F). Insert the battery into the detonator (G) and take the detonator.

Insert the detonator into the bomb (purple) and take the bomb.

Break the safe with the bomb (H) and take the crown from inside the safe (I). Put the crown onto the statue (J) and take the crowbar (K).

Break the column with the crowbar (light blue) and take the ladle (L).

You will receive the LADLE.

Go to the Fisherman's House.

Zoom into the oven and insert the 2 NEWSPAPERS and the LADLE into it (M); put the GOLD CUFFLINKS into the ladle and take the MELTED GOLD (N).

Go to the Sea Museum.

Zoom into the device, pour the MELTED GOLD into it (O), and turn the handle (P); take the GOLD COIN (Q).

Go to the City Embankment.

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