Fairy Tale Mysteries: The Beanstalk Walkthrough 3

fairy tale mysteries: the beanstalk walkthrough 3
Fairy Tale Mysteries: The Beanstalk Walkthrough 3
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fairy tale mysteries: the beanstalk walkthrough 3
Fairy Tale Mysteries: The Beanstalk Walkthrough 3
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fairy Tale Mysteries: The Beanstalk Walkthrough 3 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the FAKE KEY on the Gate to start a mini-game (A).

Drag the pieces of the FAKE KEY into their corresponding spaces in the Lock.

Use the WIRE to fasten them and complete the puzzle.

Proceed through the open Gate into Jack’s Yard.

Speak to Jack to gain access to his house (A).

Follow Jack into his home (B).

Collect a NICKEL from the Chandelier (1).

Examine the Magic Barrier on the Door to start the Spinning Wheel Task (A).

Collect the STAINED GLASS from the Shelf (2).

Examine the Box on the Shelf to start the Compass Task (B).

Collect the 4 COMPASS PIECES from around the room (3, 4, 5, 6).

The COMPASS is added to your Inventory.

Use the COMPASS on the Box from the Shelf (B) to get the GLASS WHEEL (7).

Examine the Planter on the Windowsill (C) to get the GLASS SPINDLE (8) and start the Fertilizer Task (D).

The SPINNING WHEEL is added to your Inventory.

Use the SPINNING WHEEL on the Magic Barrier blocking the Door (A).

Exit through the Door into the Garden.

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