Fairy Tale Mysteries: The Beanstalk Walkthrough 6

fairy tale mysteries: the beanstalk walkthrough 6
Fairy Tale Mysteries: The Beanstalk Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fairy tale mysteries: the beanstalk walkthrough 6
Fairy Tale Mysteries: The Beanstalk Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fairy Tale Mysteries: The Beanstalk Walkthrough 6 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Use the LOCKBOX COMBINATION on the Box to start a mini-game (A).

Click on one of the digits to move the wheel until the light above the number turns green when the lock button is pressed.

The solution is: 3259.

Collect the BANISHING AMULET from the lockbox and DISPEL MAGIC is added to your Inventory.

Return to Jack’s House.

Examine the Table to start (A).

Use DISPEL MAGIC on the Table to start a mini-game (A).

The components need to be placed on the central Glyph in the correct order.

The solution is:

Amulet (1). Candle (2). Beans (3). Basil (4). Garlic (5). Fennel (6). Pepper (7). Match (8).

Collect the HEALING AMULET once the mini-game is completed.

FIRST AID is added to your Inventory.

Use the FIRST AID on Jack (B).

If you like Fairy Tale Mysteries: The Beanstalk Walkthrough 6 game, click to start Fairy Tale Mysteries: The Beanstalk Walkthrough 6 download.

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