Nightmares from the Deep: The Siren's Call Walkthrough 10

nightmares from the deep: the siren's call walkthrough 10
Nightmares from the Deep: The Siren's Call Walkthrough 10
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
nightmares from the deep: the siren's call walkthrough 10
Nightmares from the Deep: The Siren's Call Walkthrough 10
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Nightmares from the Deep: The Siren's Call Walkthrough 10 Screenshots, Videos:


nightmares from the deep: the siren's call walkthrough 10 screenshots 1

nightmares from the deep: the siren's call walkthrough 10 screenshots 2

nightmares from the deep: the siren's call walkthrough 10 screenshots 3

nightmares from the deep: the siren's call walkthrough 10 screenshots 4

nightmares from the deep: the siren's call walkthrough 10 screenshots 5

nightmares from the deep: the siren's call walkthrough 10 screenshots 6

nightmares from the deep: the siren's call walkthrough 10 screenshots 7

nightmares from the deep: the siren's call walkthrough 10 screenshots 8

nightmares from the deep: the siren's call walkthrough 10 screenshots 9

nightmares from the deep: the siren's call walkthrough 10 screenshots 10

nightmares from the deep: the siren's call walkthrough 10 screenshots 11

nightmares from the deep: the siren's call walkthrough 10 screenshots 12



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Examine the Tavern and select the fishing lure; use the DAGGER on it (Z) and take the 2/2 MECHANISM PLATE (A).

Return to the Archway and look at the gate.

Examine the mechanism and press the button; place the 2/2 MECHANISM PLATE and the GEAR on it to activate a puzzle (B).

To solve the puzzle, arrange the cogs so that they complete a whole image.

Please see the screenshot for the solution (C).

Enter the Promenade; select the carriage.

Examine the door; look at the handle and select the knob to get the COIN (A1).

Walk forward to the Gate; walk left to the Dilapidated Harbor.

Select the sheet three times and move the bar (B1).

Examine the doors and open them.

Move the net and open the suitcase; move the fishbone and take the CIRCLE HALF (C1).

Return to the Archway; examine the stall to activate a HOP.

Receive Emails When Nightmares from the Deep Series Has New Game Released

Sign-up to get informed when the Nightmares from the Deep series has new game released with BD Studio Games' FREE bi-weekly newsletter.







 
 
zoomed screenshot
We use cookies to offer you a better browsing experience, analyse site traffic, personalise content, and server targeted ads. By using our site, you consent to our use of cookies.
Cookie Policy      Got It
One Full Version Game For Subscribers
Subscribe BDStudioGames' FREE bi-weekly email newsletter and get the full version of Deep Ball Defender published by Big Fish Games. This is special offers for our subscribers only.




No thanks, back to the page.

Newsletter Sample | Privacy Policy
You've Unlocked Our Secret Bonus
Free Candy Snake Master
For Our Subscribers
Enter your email address below and subscribe our bi-weekly new game's alert newsletter, you'll get the full version of Candy Snake Master right now with no cost.


No, I don't like the game
Newsletter Sample | Privacy Policy