New Releases |
Hidden Object Games |
Match 3 Games |
Time Management Games |
Strategy Games |
Puzzle Games |
Card Games |
Action Games |
Word Games
Nightmares from the Deep: The Siren's Call Walkthrough 10
![nightmares from the deep: the siren's call walkthrough 10 nightmares from the deep: the siren's call walkthrough 10](https://www.yrjie.com/images/z-pc-23710-en_feature.jpg)
Nightmares from the Deep: The Siren's Call Walkthrough 10
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
![nightmares from the deep: the siren's call walkthrough 10 nightmares from the deep: the siren's call walkthrough 10](https://www.yrjie.com/images/z-pc-23710-en_feature.jpg)
Nightmares from the Deep: The Siren's Call Walkthrough 10
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 10 Screenshots, Videos:
![nightmares from the deep: the siren's call walkthrough 10 screenshots 1](https://www.yrjie.com/images/z-pc-23710-en_screen1.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 2](https://www.yrjie.com/images/z-pc-23710-en_screen2.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 3](https://www.yrjie.com/images/z-pc-23710-en_screen3.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 4](https://www.yrjie.com/images/z-pc-23710-en_screen1.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 5](https://www.yrjie.com/images/z-pc-23710-en_screen2.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 6](https://www.yrjie.com/images/z-pc-23710-en_screen3.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 7](https://www.yrjie.com/images/z-pc-23710-en_screen1.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 8](https://www.yrjie.com/images/z-pc-23710-en_screen2.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 9](https://www.yrjie.com/images/z-pc-23710-en_screen3.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 10](https://www.yrjie.com/images/z-pc-23710-en_screen1.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 11](https://www.yrjie.com/images/z-pc-23710-en_screen2.jpg)
![nightmares from the deep: the siren's call walkthrough 10 screenshots 12](https://www.yrjie.com/images/z-pc-23710-en_screen3.jpg)
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Examine the Tavern and select the fishing lure; use the DAGGER on it (Z) and take the 2/2 MECHANISM PLATE (A).
Return to the Archway and look at the gate.
Examine the mechanism and press the button; place the 2/2 MECHANISM PLATE and the GEAR on it to activate a puzzle (B).
To solve the puzzle, arrange the cogs so that they complete a whole image.
Please see the screenshot for the solution (C).
Enter the Promenade; select the carriage.
Examine the door; look at the handle and select the knob to get the COIN (A1).
Walk forward to the Gate; walk left to the Dilapidated Harbor.
Select the sheet three times and move the bar (B1).
Examine the doors and open them.
Move the net and open the suitcase; move the fishbone and take the CIRCLE HALF (C1).
Return to the Archway; examine the stall to activate a HOP.
Examine the Tavern and select the fishing lure; use the DAGGER on it (Z) and take the 2/2 MECHANISM PLATE (A).
Return to the Archway and look at the gate.
Examine the mechanism and press the button; place the 2/2 MECHANISM PLATE and the GEAR on it to activate a puzzle (B).
To solve the puzzle, arrange the cogs so that they complete a whole image.
Please see the screenshot for the solution (C).
Enter the Promenade; select the carriage.
Examine the door; look at the handle and select the knob to get the COIN (A1).
Walk forward to the Gate; walk left to the Dilapidated Harbor.
Select the sheet three times and move the bar (B1).
Examine the doors and open them.
Move the net and open the suitcase; move the fishbone and take the CIRCLE HALF (C1).
Return to the Archway; examine the stall to activate a HOP.
Receive Emails When Nightmares from the Deep Series Has New Game Released
Sign-up to get informed when the Nightmares from the Deep series has new game released with BD Studio Games' FREE bi-weekly newsletter.
Sign-up to get informed when the Nightmares from the Deep series has new game released with BD Studio Games' FREE bi-weekly newsletter.