Nightmares from the Deep: The Siren's Call Walkthrough 11

nightmares from the deep: the siren's call walkthrough 11
Nightmares from the Deep: The Siren's Call Walkthrough 11
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
nightmares from the deep: the siren's call walkthrough 11
Nightmares from the Deep: The Siren's Call Walkthrough 11
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Nightmares from the Deep: The Siren's Call Walkthrough 11 Screenshots, Videos:


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nightmares from the deep: the siren's call walkthrough 11 screenshots 10

nightmares from the deep: the siren's call walkthrough 11 screenshots 11

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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Play the HOP to receive the LIGHTER FUEL (D). Alternatively, you may choose to play a game of Mahjong instead (D1).

Return to the Gate.

Examine the vending machine; place the COIN in the slot (E).

Open the grate; use the LIGHTER FUEL on the lighter to receive the LIGHTER (F).

Examine the toolbox; look at the note (G).

Open the toolbox; move the tool and take the WRENCH (H).

Return to the Bedroom.

Examine the floor; look at the note and pick up the REBEL SYMBOL (I).

Examine the box and place the CIRCLE HALF on the engraving; open the box (J).

Take the GUNPOWDER (K).

Return to the Promenade; walk left to the Statue.

Examine the base and select the wall; use the DAGGER three times on it (L).

Place the GUNPOWDER on the wall (M).

Use the LIGHTER on the gunpowder (N).

Examine the wall to activate a puzzle.

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