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            Nightmares from the Deep: The Siren's Call Walkthrough 17
                            
                                Nightmares from the Deep: The Siren's Call Walkthrough 17
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
                            
							                        * OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
                            
                                Nightmares from the Deep: The Siren's Call Walkthrough 17
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
                            
													* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 17 Screenshots, Videos:












                            Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. 
 
Place the THICK CLOTH on the boards; enter the Pawn Shop (Q).
Examine the table; move the glass and the photo.
Take the 1/3 PRINTING MATRIX PIECES (R).
Examine the cubbies; take the TONGS (S).
Examine the desk and look at the drawer; place the SIGNET RING in the slot (T) and select the handle.
Take the STEEL WHEEL (U).
Return to the Fountain.
Examine the switch; place the STEEL WHEEL on it and turn the wheel to activate a HOP (V).
Play the HOP.
You will receive the 3/3 TOY SOLDIER (W).
Talk to the Fisherman (X).
Examine the cart and move the three fish; use the DAGGER on the chest to get the 4/12 GOLDEN FISH (Y).
Examine the fountain; move the moss and select the key (Z).
Use the TONGS to get the KEY (A).
Examine the lock; place the KEY in it and turn it (B).
Examine the steam vents to activate a puzzle.
                        
                        Place the THICK CLOTH on the boards; enter the Pawn Shop (Q).
Examine the table; move the glass and the photo.
Take the 1/3 PRINTING MATRIX PIECES (R).
Examine the cubbies; take the TONGS (S).
Examine the desk and look at the drawer; place the SIGNET RING in the slot (T) and select the handle.
Take the STEEL WHEEL (U).
Return to the Fountain.
Examine the switch; place the STEEL WHEEL on it and turn the wheel to activate a HOP (V).
Play the HOP.
You will receive the 3/3 TOY SOLDIER (W).
Talk to the Fisherman (X).
Examine the cart and move the three fish; use the DAGGER on the chest to get the 4/12 GOLDEN FISH (Y).
Examine the fountain; move the moss and select the key (Z).
Use the TONGS to get the KEY (A).
Examine the lock; place the KEY in it and turn it (B).
Examine the steam vents to activate a puzzle.









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