Nightmares from the Deep: The Siren's Call Walkthrough 17

nightmares from the deep: the siren's call walkthrough 17
Nightmares from the Deep: The Siren's Call Walkthrough 17
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
nightmares from the deep: the siren's call walkthrough 17
Nightmares from the Deep: The Siren's Call Walkthrough 17
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Nightmares from the Deep: The Siren's Call Walkthrough 17 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Place the THICK CLOTH on the boards; enter the Pawn Shop (Q).

Examine the table; move the glass and the photo.

Take the 1/3 PRINTING MATRIX PIECES (R).

Examine the cubbies; take the TONGS (S).

Examine the desk and look at the drawer; place the SIGNET RING in the slot (T) and select the handle.

Take the STEEL WHEEL (U).

Return to the Fountain.

Examine the switch; place the STEEL WHEEL on it and turn the wheel to activate a HOP (V).

Play the HOP.

You will receive the 3/3 TOY SOLDIER (W).

Talk to the Fisherman (X).

Examine the cart and move the three fish; use the DAGGER on the chest to get the 4/12 GOLDEN FISH (Y).

Examine the fountain; move the moss and select the key (Z).

Use the TONGS to get the KEY (A).

Examine the lock; place the KEY in it and turn it (B).

Examine the steam vents to activate a puzzle.

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