Clockwork Tales: Of Glass and Ink Walkthrough 10
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Examine the panel and open it; take the SCREWDRIVER (F). Go left. Examine the controls; use the SCREWDRIVER on the panel and remove it (G). Place the 3 GEARS on it to trigger a puzzle. Place the GEARS so they are all turning. See screenshot for solution (H). P
Clockwork Tales: Of Glass and Ink Walkthrough 9
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Use the CARGO NET on the Myriapod (W). Use Matthew on the teetering crate (X). Examine the Myriapod; take the GEAR 2/3 (Y). Examine the rear door and place the CRANK HANDLE on the stem (Z). Select the handle to go forward. Examine the map; take the COMPASS (A)
Clockwork Tales: Of Glass and Ink Walkthrough 8
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Board the Zeppelin (P). Use Matthew on the Myriapod (Q). Examine the CROWBAR (R) and take it. Examine the diagram and take the GEAR 1/3 (S). Examine the door; take the CRANK HANDLE (T). Use the CROWBAR on the large crate and examine it to trigger a puzzle (U).
Clockwork Tales: Of Glass and Ink Walkthrough 7
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Examine the window and give the LIQUOR LICENSE to the soldier; take the INN SUPPLIES (K). Go to the Gearwheel Inn. Give the INN SUPPLIES to the barmaid (L). Examine the right side of the bar to trigger a puzzle (M). Make the drink per the directions. To solve
Clockwork Tales: Of Glass and Ink Walkthrough 6
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Take the IRON ROD (C). Examine the brambles to access a HOP (D). Play the HOP. Find and use the items in the order marked. You will receive the WIRE CUTTERS (E). Back out. Examine the shovel head and place the IRON ROD on it; take the SNOW SHOVEL (F). Open the
Clockwork Tales: Of Glass and Ink Walkthrough 5
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Swap any two tiles to complete the pictures. See screenshot for solution (U). Open the suitcase. Examine the suitcase and read the four notes. Place the DEAD POWER CUBE in the charger and turn the handle; take the CHARGED POWER CUBE (V). Back out and enter Ink
Clockwork Tales: Of Glass and Ink Walkthrough 4
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Speak to the barmaid (N) and soldier (O). Go upstairs. Examine the dollhouse and place the DOLLHOUSE WINDOW, DOLLHOUSE ROSETTE and DOLLHOUSE DOOR on it. Select the dollhouse to trigger a puzzle (P). Retrieve the items pictured in the upper middle to help the d
Clockwork Tales: Of Glass and Ink Walkthrough 3
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Speak to the lady; take the DOLLHOUSE ROSETTE (H). Go forward to the gate. Read the note (I). Examine the snow pile to access a HOP (J). Play the HOP. Remove the cloth. Find and use the items in the order marked. You will receive the DOLLHOUSE DOOR (K). Back o
Clockwork Tales: Of Glass and Ink Walkthrough 2
Release Date: 2013-09-19
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Go left into the Inn. Speak to Ink (A). Go upstairs. Examine the chest and move the gloves; take the TWEEZERS (B). Examine the crack and use the TWEEZERS to get the KEY TO ROOM 1 (C). Give the KEY TO ROOM 1 to Ink. Examine the bed; take the DOLLHOUSE WINDOW (D
Awakening: The Sunhook Spire Walkthrough 21
Release Date: 2013-09-15
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough. Place the FROZEN TORCH on the coals to get the MACHINE PART (A). Walk to the right. Use the DIAMOND on the glass (B). Look inside the table. Play the HOP to receive the FISHING NET (C). Walk down and go forward twice. Use the FISHING NET to take the HALF-CROWN