Play the HOP; erase the listed items with the eraser (U).
Enter the answers to the sums (V); you receive a code (W).
Take the LOCK PART (X).
Put the LOCK PART on the lock and enter 985 (Y); open the chest, move the note and put ROSA'S NOTE on it (Z).
Take the EMPTY BOTTLE (A).
Put the BEETLE on the safe for a mini-game (B).
Switch keys on the beetle to match the image.
Slide the tiles to connect pipes for the bug to move between; move the bug to the finish.
The blue barrier moves when the bug is on the tile with the blue dot.
Move tile 2, bug (C); 6, 10, bug (D); 11, 7, 6, 2, 3, 7, bug (E); 3, 4, 8, 7, 6, 2, 3 (F); bug (G).
Take the IRON LEAF and coins (H).
Swap key tag parts until all pieces fit together (K).
Take a KEY (L).
Read the note and take the LEVER (M); break the lever on the device and put your LEVER on it (N).
Open one of the doors with your KEY; go in (O).
Move the loose items to the correct places to complete the statue (P); take the BEETLE (Q).
Take the CASE LATCH, coin and IRON SKULL 2/4 (R).
Read the poster and note, put the CASE LATCH on the suitcase and open both clasps (S); take the coin and SHOE and open the diary (T).
Talk to the musician; show him ROSA'S PHOTO and take the ORGAN HANDLE (C).
Put the ORGAN HANDLE on the organ (D).
Play the HOP (E).
You receive a BELL.
Take the coin (F).
Take the coins and read the poster (G).
Open the fish's mouth and put the BELL in it; ring the bells and walk forward (H).
Take the TUNING PEG (I).
Take the coin, put the TUNING PEG on the drawer and turn all handles (J).
Put the HOTEL TAG in the drawer for a mini-game.
Give the CAKE to the parrot for a mini-game (Y).
Watch the thimbles closely to find the coin underneath; in Hard mode there are two coins.
You receive a coin.
Select the MEDICINE and give your coins to the vendor (Z).
Go to the Archway.
Give the MEDICINE to the coachman.
Take IRON SKULL 1/4 (A).
Play the HOP (B).
Find the items to feed the animals.
You receive a CARROT and a coin.
Give the CARROT to the donkey (not shown).
Talk to the coachman; take the coin (R).
Release the CAT on the birds (S).
Cut the RAG with the KNIFE (T).
Go to the Café.
Wipe the glass (U) with the RAG.
Use the MAGNET on the key (V) and move it to the hole in the glass (W); you receive a KEY.
Open the cabinet with the KEY.
Play the reverse HOP (X); place the items in the scene.
You receive a CAKE.
Go to the Vendor's Gate.
Put the COFFEE BEANS in the machine (I) and place the CUP under the tap (J); pull the handle (K)and take the CUP OF COFFEE.
Read the note (L).
Go to the coachman at the Archway.
Give the CUP OF COFFEE to the coachman and show him ROSA'S PHOTO; take the HOTEL TAG (M).
Take HORSE 2/2 (N).
Open the cabin with the HORSES (O).
Play the HOP (P); find the items described in the clues.
Alternatively, you can play a Mahjong game (Q).
Find pairs of matching tiles; tiles must be at the end of a row and may not be covered by other tiles.
One item will be taken off the HOP list for every four pairs you find.
You receive a CAT.
Talk to the paper boy.
Take the PAPER BAG (C) and find the 12 newspapers (D).
Talk to the paper boy and give him the full PAPER BAG.
Use the FULL OILCAN on the statue; take the HOSE (E).
Put the HOSE on the coffee dispenser (F) for a mini-game.
Measure out the required number of beans; use the down arrow to add and the up arrow to remove beans (G).
The number of beans added or removed is indicated by the light (H); bottom row for beans added, top row for beans removed.
Casual solution: 4x down, up, down.
Hard solution: 6x down, 6x up, 5x down, 5x up.
You receive COFFEE BEANS.
Talk to the cloaked figure; give her the WALKING STICK (T).
Take the coin (U).
Use the LANTERN.
Talk to the vendor; select the KNIFE (V), then select your coins (W) and give them to the vendor.
Take the coin (X).
Take the EMPTY OILCAN (Y).
Take Rosa's handkerchief (Z) and talk to the coachman.
Cut the strings with the KNIFE to receive the CUP (A).
Use the EMPTY OILCAN on the wheel to receive a FULL OILCAN (B).
Walk down twice.
Talk to Sergio; take ROSA'S PHOTO (J), ROSA'S NOTE (K) and two coins (L).
Take the FIRE EXTINGUISHER (M) and ring the bell (N); talk to the barman and show him ROSA'S PHOTO.
Take the HELMET PIECE (O).
Back out and walk down.
Talk to the paper boy.
Extinguish the fire with the FIRE EXTINGUISHER (P).
Show the paper boy ROSA'S PHOTO; take HORSE 1/2 (Q).
Take the WALKING STICK (R).
Put the HELMET PIECE on the helmet; take the LANTERN (S).
Answer the phone (A).
Move the three picture frames (B).
Close the diary and take the diary, fan and map (C).
Take the NEWSPAPER and read the article (D).
Take the KEY (E).
Open the door with the KEY (F).
Talk to the paper boy and give him the NEWSPAPER (G); you receive a SKETCH.
Take the MAGNET (H).
Use the SKETCH on the scene, then select a customer for a mini-game.
Find the three or four differences between the customer and the sketch (I).